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Track 3: AI in Music & Sound

Together, this track balances hands-on practice, ethical frameworks, and career preparation, while also opening room for performance, experimentation, and industry dialogue.

Session 1

AI Composition Tools in the Classroom

Objective: Introduce students to leading AI composition platforms and workflows.
Key Points:

  • Platforms like Suno, Aiva, Magenta, Boomy, Riffusion

  • Teaching prompt design for music (genre, mood, tempo, instrumentation)

  • Using AI as a sketchpad vs. final production

Potential Demonstrations: Live demo creating a 30-second track from scratch with prompts.
Faculty/Industry Guests: Professors from Berklee, USC Thornton; founders of AI music start-ups.
Takeaway: Students leave with practical knowledge of tools and how to integrate them into creative projects.

Session 2

Ethics of Sampling & Training Data

Objective: Equip educators and students with a framework to discuss copyright, ethics, and cultural implications.
Key Points:

  • The blurred line between sampling and “training” data

  • Lawsuits in progress (e.g., Universal Music vs. AI start-ups)

  • Teaching fair use and cultural sensitivity


Classroom Applications: Debate exercises, mock copyright case studies.
Potential Panelists: Entertainment lawyers, music ethicists, artists affected by AI datasets.
Takeaway: Educators gain strategies to help students navigate the gray areas responsibly.

Session 3

AI in Music Production & Post-Production

Objective: Explore AI’s impact on recording, mixing, and mastering.
Key Points:

  • AI tools for auto-mixing (LANDR, iZotope Neutron, Sonible)

  • Mastering workflows with AI vs. human engineers

  • AI as an “assistant” in DAWs (Ableton, Logic, FL Studio)

  • Opportunities for teaching production at scale (students learn faster with feedback loops)


Hands-On Lab: Compare the same track mastered by AI vs. by a professional engineer.
Takeaway: Faculty can better prepare students for an industry where hybrid workflows will dominate.

Session 4

Interactive Installations & AI-Driven Performance

Objective: Show how AI can extend live performance and interdisciplinary projects.
Key Points:

  • Generative audio responding in real-time to movement, visuals, or biometrics

  • Using AI for improvisation in jazz/experimental contexts

  • Teaching students to collaborate with machines in performance art


Demo Idea: An AI system generating soundscapes based on audience interaction (motion sensors, visuals).
Potential Speakers: Artists like Holly Herndon & Mat Dryhurst, Catalyst Berlin faculty, creative coders.
Takeaway: Students learn how to think beyond composition/production and into immersive experiences.

Preparing Students for the AI Music Industry

Objective: Map out career pathways for students entering a rapidly changing music ecosystem.
Key Points:

  • Emerging roles: AI music curator, model trainer, prompt engineer, hybrid producer

  • Opportunities in sync licensing, gaming, film/TV scoring, content libraries

  • Building a personal brand in the AI music scene (case studies of artists like Dadabots, Auxuman, etc.)

  • Revenue models: subscriptions, commissioned works, NFT/audio tokenization


Faculty Roundtable: Educators share strategies for aligning curricula with new career paths.
Takeaway: Students will understand not just how to use the tools, but how to build a career with them.

Session 5

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