Track 1: AI for Visual Artists & Designers
✅ Together, this track equips educators with a balanced toolkit: technical skills (prompting), critical analysis (aesthetics/ethics), creative integration (studio work), and professional outcomes (portfolios).
Session 1
Prompt Literacy in the Classroom
Objective: Teach students how to “speak the language” of AI art platforms.
Key Points:
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Breaking down prompt structure (style, medium, lighting, era, emotion, camera angles, etc.)
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How multimodal prompts (text + image references) improve results
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“Negative prompting” to avoid unwanted outputs
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Prompt engineering as a transferable skill across platforms
Hands-On Exercise: Students generate a piece from a vague vs. detailed prompt and critique the differences.
Potential Faculty/Industry Speakers: Creative directors who use AI in design pipelines; platform reps
Takeaway: Students develop prompt fluency as a core artistic literacy of the AI era.
Session 2
AI Aesthetics & Critique
Objective: Equip students to analyze and evaluate AI-generated visuals critically.
Key Points:
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Defining what makes AI art “good” or “original”
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Distinguishing between derivative mimicry vs. generative creativity
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Cultural and stylistic bias in AI models — who gets represented, who doesn’t
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Methods for class critiques: evaluating concept, execution, and originality, not just polish
Exercise: Side-by-side critique of AI art and human art on the same theme.
Potential Speakers: Art critics, museum curators, theorists in digital aesthetics.
Takeaway: Students learn to think critically about AI art, not just produce it.
Session 3
Hands-On Studio Exercises
Objective: Integrate AI into traditional studio practices.
Key Points:
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Using AI outputs as sketchbooks for ideation
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Remixing and iterating on AI outputs through painting, sculpture, or mixed media
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Collaborative projects: human + AI + peer teams
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Assignments like “translate an AI image into a physical medium”
Workshop Idea: Students take the same AI output and re-interpret it in different mediums (printmaking, sculpture, digital collage).
Takeaway: AI becomes a creative partner rather than a replacement for studio practice.
Session 4
Copyright, Authorship & Ethics
Objective: Prepare educators to guide students through the legal and ethical landscape.
Key Points:
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Ownership: who owns AI-generated images?
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Training datasets & appropriation: fair use vs. exploitation
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Classroom policy on AI use — when it’s allowed, when it’s not
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Ethical case studies: controversies in AI art competitions and galleries
Panel: Art-law attorney + practicing artist + ethicist in dialogue.
Takeaway: Students leave with a realistic understanding of boundaries and risks.
Session 5
Portfolio Development with AI
Objective: Help students showcase AI-augmented work effectively for employers, grad schools, or clients.
Key Points:
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How to position AI-assisted work in portfolios (transparency vs. framing)
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Showing process: prompts, iterations, and hand-refinements
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Curating cohesive projects that demonstrate originality beyond the tool
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Building a personal visual identity even while using generative platforms
Demo: Before/after portfolios: one raw with only AI, one refined with process documentation.
Takeaway: Students learn how to credibly present AI work in professional settings.
Before/after portfolios: one raw with only AI, one refined with process documentation.
Takeaway: Students learn how to credibly present AI work in professional settings.