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Track 1: AI for Visual Artists & Designers

✅ Together, this track equips educators with a balanced toolkit: technical skills (prompting), critical analysis (aesthetics/ethics), creative integration (studio work), and professional outcomes (portfolios).

Session 1

Prompt Literacy in the Classroom

Objective: Teach students how to “speak the language” of AI art platforms.
Key Points:

  • Breaking down prompt structure (style, medium, lighting, era, emotion, camera angles, etc.)

  • How multimodal prompts (text + image references) improve results

  • “Negative prompting” to avoid unwanted outputs

  • Prompt engineering as a transferable skill across platforms

Hands-On Exercise: Students generate a piece from a vague vs. detailed prompt and critique the differences.

Potential Faculty/Industry Speakers: Creative directors who use AI in design pipelines; platform reps

Takeaway: Students develop prompt fluency as a core artistic literacy of the AI era.

Session 2

AI Aesthetics & Critique

Objective: Equip students to analyze and evaluate AI-generated visuals critically.
Key Points:

  • Defining what makes AI art “good” or “original”

  • Distinguishing between derivative mimicry vs. generative creativity

  • Cultural and stylistic bias in AI models — who gets represented, who doesn’t

  • Methods for class critiques: evaluating concept, execution, and originality, not just polish

Exercise: Side-by-side critique of AI art and human art on the same theme.
Potential Speakers: Art critics, museum curators, theorists in digital aesthetics.
Takeaway: Students learn to think critically about AI art, not just produce it.

Session 3

Hands-On Studio Exercises

Objective: Integrate AI into traditional studio practices.
Key Points:

  • Using AI outputs as sketchbooks for ideation

  • Remixing and iterating on AI outputs through painting, sculpture, or mixed media

  • Collaborative projects: human + AI + peer teams

  • Assignments like “translate an AI image into a physical medium”


Workshop Idea: Students take the same AI output and re-interpret it in different        mediums (printmaking, sculpture, digital collage).
Takeaway: AI becomes a creative partner rather than a replacement for studio practice.

Session 4

Copyright, Authorship & Ethics

Objective: Prepare educators to guide students through the legal and ethical landscape.
Key Points:

  • Ownership: who owns AI-generated images?

  • Training datasets & appropriation: fair use vs. exploitation

  • Classroom policy on AI use — when it’s allowed, when it’s not

  • Ethical case studies: controversies in AI art competitions and galleries


Panel: Art-law attorney + practicing artist + ethicist in dialogue.
Takeaway: Students leave with a realistic understanding of boundaries and risks.

Session 5

Portfolio Development with AI

Objective: Help students showcase AI-augmented work effectively for employers, grad schools, or clients.
Key Points:

  • How to position AI-assisted work in portfolios (transparency vs. framing)

  • Showing process: prompts, iterations, and hand-refinements

  • Curating cohesive projects that demonstrate originality beyond the tool

  • Building a personal visual identity even while using generative platforms


Demo: Before/after portfolios: one raw with only AI, one refined with process documentation.

Takeaway: Students learn how to credibly present AI work in professional settings.

Before/after portfolios: one raw with only AI, one refined with process documentation.
Takeaway: Students learn how to credibly present AI work in professional settings.

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